DOCUMENTATION
TUTORIALS
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NEWS
CONTRIBUTE
Tutorials
Learn GAML Step by Step
Introduction
Start with GAML
Organization of a model
Basic programming concepts in GAML
Manipulate basic species
The global species
Regular species
Defining actions and behaviors
Interaction between agents
Attaching Skills
Inheritance
Defining advanced species
Grid Species
Graph Species
Mirror species
Multi-level architecture
Defining GUI Experiment
Defining Parameters
Defining displays (Generalities)
Defining Charts
Defining 3D Displays
Defining monitors and inspectors
Defining export files
Defining user interaction
Exploring Models
Run Several Simulations
Defining Batch Experiments
Exploration Methods
Optimizing Models
Runtime Concepts
OptimizingModelsSelection
Multi-Paradigm Modeling
Control Architectures
Using Equations
Recipes
Manipulate OSM Datas
Implementing diffusion
Using Database Access
Calling R
Using FIPA ACL
Using GAMAnalyzer
Using BDI
Advanced Driving Skill
Manipulate Dates
Implementing light
Using Comodel
—Headlessmodefordummies
Tutorials
Luneray's flu
1. Creation of a first basic disease spreading model
2. Definition of monitors and chart outputs
3. Importation of GIS data
4. Use of a graph to constraint the movements of people]
5. Definition of 3D displays
Incremental Model
1. Simple SI Model
2. Charts
3. Integration of GIS Data
4. Movement on Graph
5. Visualizing in 3D
6. Multi-Level
7. Differential Equations
Predator Prey
1. Basic Model
2. Vegetation Dynamic
3. Prey Agent Behavior
4. Inspectors and Monitors
5. Predator Agent
6. Breeding
7. Agent Aspect
8. Complex Behavior
9. Stopping condition
10. Charts
11. Writing Files
12. Image loading
Road Traffic
1. Loading of GIS Data
2. People Agents
3. Movement of People
4. Weight for Road Network
5. Dynamic weights
6. Charts
7. Automatic Road Repair
3D Tutorial
1. Basic Model
2. Moving Cells
3. Connections
References
Platform
Installation and Launching
Installation
Launching GAMA
Headless Mode
Updating GAMA
Installing Plugins
Troubleshooting
Workspace, Projects and Models
Navigating in the Workspace
Changing Workspace
Importing Models
Editing models
The GAML Editor - Generalities
The GAML Editor Toolbar
Validation of Models
Running Experiments
Launching Experiments from the User Interface
Experiments User Interface
Menus and Commands
Parameters View
Inspectors and monitors
Displays
Batch Specific UI
Errors View
Preferences
Gaml Reference
Built-in Species
The 'agent' built-in species (Under Construction)
The 'model' built-in species (Under Construction)
The 'experiment' built-in species (Under Construction)
Built-in Skills
Built-in Architectures
Statements
Types
File Types
Expressions
Literals
Units and constants
Pseudo-variables
Variables and Attributes
Operators
Community
Statistical Tools in GAMA